Expose K_DefaultPlayerRadius to Lua

This commit is contained in:
JugadorXEI 2025-08-09 18:06:42 +02:00
parent 50e277cf50
commit 9ec314aac4

View file

@ -4647,6 +4647,16 @@ static int lib_kPlayerBaseFriction(lua_State *L)
return 1;
}
static int lib_kDefaultPlayerRadius(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushfixed(L, player->mo ? K_DefaultPlayerRadius(player) : -1);
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5123,6 +5133,7 @@ static luaL_Reg lib[] = {
{"K_PlayerEBrake",lib_kPlayerEBrake},
{"K_Sliptiding",lib_kSliptiding},
{"K_PlayerBaseFriction",lib_kPlayerBaseFriction},
{"K_DefaultPlayerRadius",lib_kDefaultPlayerRadius},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},