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Remove bot difficulty debug print
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@ -651,8 +651,6 @@ void K_IncreaseBotDifficulty(player_t *bot)
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increase += rankNudge;
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CONS_Printf("BD %d WD %d DD %d NUDGE %d (AR %d), for final increase of %d\n", beatenDelta, winnerDelta, disruptDelta, rankNudge, averageRank, increase);
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if (increase <= 0)
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{
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// TYRON: We want to allow SMALL bot rank downs if a player gets rolled but still squeaks by.
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