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Extra bot difficulty docs
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1 changed files with 2 additions and 1 deletions
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@ -608,7 +608,7 @@ void K_IncreaseBotDifficulty(player_t *bot)
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INT8 rankNudge = 1; // Generally, we want bots to rank up at least once, but...
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// If humans are struggling, we want to back off, or even derank if it's dire.
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//
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// Average human ranks to determine general bot "rank inertia".
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INT8 totalRank = 0;
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INT8 humanPlayers = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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@ -656,6 +656,7 @@ void K_IncreaseBotDifficulty(player_t *bot)
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if (increase <= 0)
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{
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// TYRON: We want to allow SMALL bot rank downs if a player gets rolled but still squeaks by.
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// (Think, like, dire E rank in 4th.)
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// This is a deviation from SalCode™ and should be reexamined if bots get drowsy.
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}
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