mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-02 13:12:50 +00:00
Merge branch 'spraycan-aura' into 'master'
Add HUD trackers for Spraycans (all variants), add missing variants for normal + Super Flicky HUD trackers, add shadow for Spraycans Closes #649 and #662 See merge request KartKrew/Kart!1461
This commit is contained in:
commit
a11ba48a0a
4 changed files with 194 additions and 45 deletions
64
src/k_hud.c
64
src/k_hud.c
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@ -197,11 +197,14 @@ patch_t *kp_autoroulette;
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patch_t *kp_capsuletarget_arrow[2][2];
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patch_t *kp_capsuletarget_icon[2];
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patch_t *kp_capsuletarget_far[2];
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patch_t *kp_capsuletarget_far[2][2];
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patch_t *kp_capsuletarget_far_text[2];
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patch_t *kp_capsuletarget_near[8];
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patch_t *kp_capsuletarget_near[2][8];
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patch_t *kp_superflickytarget[4];
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patch_t *kp_superflickytarget[2][4];
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patch_t *kp_spraycantarget_far[2][6];
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patch_t *kp_spraycantarget_near[2][6];
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patch_t *kp_button_a[2][2];
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patch_t *kp_button_b[2][2];
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@ -758,23 +761,72 @@ void K_LoadKartHUDGraphics(void)
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for (i = 0; i < 2; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_capsuletarget_far[i], "%s", buffer);
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HU_UpdatePatch(&kp_capsuletarget_far[0][i], "%s", buffer);
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}
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sprintf(buffer, "HUDC4PBx");
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for (i = 0; i < 2; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_capsuletarget_far[1][i], "%s", buffer);
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}
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sprintf(buffer, "HUDCAPAx");
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for (i = 0; i < 8; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_capsuletarget_near[i], "%s", buffer);
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HU_UpdatePatch(&kp_capsuletarget_near[0][i], "%s", buffer);
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}
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sprintf(buffer, "HUDC4PAx");
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for (i = 0; i < 8; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_capsuletarget_near[1][i], "%s", buffer);
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}
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sprintf(buffer, "HUDFLKAx");
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for (i = 0; i < 4; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_superflickytarget[i], "%s", buffer);
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HU_UpdatePatch(&kp_superflickytarget[0][i], "%s", buffer);
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}
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sprintf(buffer, "H4PFLKAx");
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for (i = 0; i < 4; i++)
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{
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buffer[7] = '0'+i;
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HU_UpdatePatch(&kp_superflickytarget[1][i], "%s", buffer);
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}
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sprintf(buffer, "SPCNBFAx");
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for (i = 0; i < 6; i++)
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{
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buffer[7] = '1'+i;
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HU_UpdatePatch(&kp_spraycantarget_far[0][i], "%s", buffer);
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}
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sprintf(buffer, "SPCNSFAx");
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for (i = 0; i < 6; i++)
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{
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buffer[7] = '1'+i;
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HU_UpdatePatch(&kp_spraycantarget_far[1][i], "%s", buffer);
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}
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sprintf(buffer, "SPCNBCLx");
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for (i = 0; i < 6; i++)
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{
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buffer[7] = '1'+i;
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HU_UpdatePatch(&kp_spraycantarget_near[0][i], "%s", buffer);
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}
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sprintf(buffer, "SPCNSCLx");
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for (i = 0; i < 6; i++)
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{
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buffer[7] = '1'+i;
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HU_UpdatePatch(&kp_spraycantarget_near[1][i], "%s", buffer);
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}
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K_LoadButtonGraphics(kp_button_a[0], 'A');
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K_LoadButtonGraphics(kp_button_a[1], 'N');
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K_LoadButtonGraphics(kp_button_b[0], 'B');
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@ -55,11 +55,14 @@ void K_DrawSticker(INT32 x, INT32 y, INT32 width, INT32 flags, boolean isSmall);
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extern patch_t *kp_capsuletarget_arrow[2][2];
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extern patch_t *kp_capsuletarget_icon[2];
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extern patch_t *kp_capsuletarget_far[2];
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extern patch_t *kp_capsuletarget_far[2][2];
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extern patch_t *kp_capsuletarget_far_text[2];
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extern patch_t *kp_capsuletarget_near[8];
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extern patch_t *kp_capsuletarget_near[2][8];
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extern patch_t *kp_superflickytarget[4];
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extern patch_t *kp_superflickytarget[2][4];
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extern patch_t *kp_spraycantarget_far[2][6];
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extern patch_t *kp_spraycantarget_near[2][6];
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extern patch_t *kp_autoroulette;
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@ -1,5 +1,6 @@
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#include <algorithm>
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#include <cstddef>
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#include <optional>
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#include <vector>
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#include "core/static_vec.hpp"
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@ -18,6 +19,11 @@
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#include "st_stuff.h"
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#include "v_video.h"
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#ifdef WIN32
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#undef near
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#undef far
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#endif
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using namespace srb2;
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namespace
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@ -25,6 +31,28 @@ namespace
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struct TargetTracking
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{
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static constexpr int kMaxLayers = 2;
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struct Animation
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{
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int frames;
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int tics_per_frame;
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StaticVec<patch_t**, kMaxLayers> layers;
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int32_t video_flags = 0;
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};
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struct Graphics
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{
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struct SplitscreenPair
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{
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Animation p1;
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std::optional<Animation> p4;
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};
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SplitscreenPair near;
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std::optional<SplitscreenPair> far;
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};
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mobj_t* mobj;
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vector3_t point;
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fixed_t camDist;
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@ -45,11 +73,36 @@ struct TargetTracking
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case MT_SUPER_FLICKY:
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return static_cast<skincolornum_t>(Obj_SuperFlickyOwner(mobj)->color);
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default:
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return SKINCOLOR_NONE;
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}
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}
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Animation animation() const
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{
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const fixed_t farDistance = 1280 * mapobjectscale;
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bool useNear = (camDist < farDistance);
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Graphics gfx = graphics();
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Graphics::SplitscreenPair& pair = useNear || !gfx.far ? gfx.near : *gfx.far;
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Animation& anim = r_splitscreen <= 1 || !pair.p4 ? pair.p1 : *pair.p4;
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return anim;
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}
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bool uses_off_screen_arrow() const
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{
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switch (mobj->type)
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{
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case MT_SPRAYCAN:
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return false;
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default:
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return true;
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}
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}
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StaticVec<uint32_t, 7> player_emeralds_vec() const
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{
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StaticVec<uint32_t, 7> emeralds;
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@ -100,6 +153,45 @@ struct TargetTracking
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return nullptr;
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}
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private:
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Graphics graphics() const
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{
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switch (mobj->type)
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{
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case MT_SUPER_FLICKY:
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return {
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{ // Near
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{4, 2, {kp_superflickytarget[0]}}, // 1P
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{{4, 2, {kp_superflickytarget[1]}}}, // 4P
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},
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};
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case MT_SPRAYCAN:
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return {
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{ // Near
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{6, 2, {kp_spraycantarget_near[0]}, V_ADD}, // 1P
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{{6, 2, {kp_spraycantarget_near[1]}, V_ADD}}, // 4P
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},
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{{ // Far
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{6, 2, {kp_spraycantarget_far[0]}, V_ADD}, // 1P
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{{6, 2, {kp_spraycantarget_far[1]}, V_ADD}}, // 4P
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}},
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};
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default:
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return {
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{ // Near
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{8, 2, {kp_capsuletarget_near[0]}}, // 1P
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{{8, 2, {kp_capsuletarget_near[1]}}}, // 4P
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},
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{{ // Far
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{2, 3, {kp_capsuletarget_far[0], kp_capsuletarget_far_text}}, // 1P
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{{2, 3, {kp_capsuletarget_far[1]}}}, // 4P
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}},
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};
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}
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}
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};
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void K_DrawTargetTracking(const TargetTracking& target)
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@ -116,6 +208,11 @@ void K_DrawTargetTracking(const TargetTracking& target)
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// Off-screen, draw alongside the borders of the screen.
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// Probably the most complicated thing.
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if (target.uses_off_screen_arrow() == false)
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{
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return;
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}
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int32_t scrVal = 240;
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vector2_t screenSize = {};
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@ -265,54 +362,23 @@ void K_DrawTargetTracking(const TargetTracking& target)
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else
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{
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// Draw simple overlay.
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const fixed_t farDistance = 1280 * mapobjectscale;
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bool useNear = (target.camDist < farDistance);
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vector2_t targetPos = {result.x, result.y};
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vector2_t targetPos = {};
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TargetTracking::Animation anim = target.animation();
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bool visible = P_CheckSight(stplyr->mo, target.mobj);
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if ((visible == false || target.mobj->type == MT_SUPER_FLICKY) && (leveltime & 1))
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for (patch_t** array : anim.layers)
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{
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// Flicker when not visible.
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return;
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}
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patch_t* patch = array[(leveltime / anim.tics_per_frame) % anim.frames];
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targetPos.x = result.x;
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targetPos.y = result.y;
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auto draw = [&](patch_t* patch)
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{
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V_DrawFixedPatch(
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targetPos.x - ((patch->width << FRACBITS) >> 1),
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targetPos.y - ((patch->height << FRACBITS) >> 1),
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FRACUNIT,
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V_SPLITSCREEN,
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V_SPLITSCREEN | anim.video_flags,
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patch,
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colormap
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);
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};
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if (target.mobj->type == MT_SUPER_FLICKY)
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{
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timer = (leveltime / 2);
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draw(kp_superflickytarget[timer % 4]);
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}
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else if (useNear == true)
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{
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timer = (leveltime / 2);
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draw(kp_capsuletarget_near[timer % 8]);
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}
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else
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{
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timer = (leveltime / 3);
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draw(kp_capsuletarget_far[timer & 1]);
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if (r_splitscreen <= 1)
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{
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draw(kp_capsuletarget_far_text[timer & 1]);
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}
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}
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}
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}
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@ -390,11 +456,32 @@ bool is_object_tracking_target(const mobj_t* mobj)
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case MT_SUPER_FLICKY:
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return Obj_IsSuperFlickyTargettingYou(mobj, stplyr->mo);
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case MT_SPRAYCAN:
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return !(mobj->renderflags & (RF_TRANSMASK | RF_DONTDRAW)); // the spraycan wasn't collected yet
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default:
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return false;
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}
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}
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bool is_object_visible(mobj_t* mobj)
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{
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switch (mobj->type)
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{
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case MT_SUPER_FLICKY:
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// Always flickers.
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return (leveltime & 1);
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case MT_SPRAYCAN:
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// Flickers, but only when visible.
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return P_CheckSight(stplyr->mo, mobj) && (leveltime & 1);
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default:
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// Flicker when not visible.
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return P_CheckSight(stplyr->mo, mobj) || (leveltime & 1);
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}
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}
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}; // namespace
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void K_drawTargetHUD(const vector3_t* origin, player_t* player)
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@ -418,6 +505,11 @@ void K_drawTargetHUD(const vector3_t* origin, player_t* player)
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continue;
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}
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if (is_object_visible(mobj) == false)
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{
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continue;
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}
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vector3_t pos = {
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R_InterpolateFixed(mobj->old_x, mobj->x) + mobj->sprxoff,
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R_InterpolateFixed(mobj->old_y, mobj->y) + mobj->spryoff,
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@ -5342,6 +5342,7 @@ static boolean P_IsTrackerType(INT32 type)
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case MT_EMERALD:
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case MT_BATTLEUFO:
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case MT_SUPER_FLICKY:
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case MT_SPRAYCAN:
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return true;
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default:
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@ -10412,6 +10413,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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case MT_SPECIAL_UFO:
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case MT_CDUFO:
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case MT_BATTLEUFO:
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case MT_SPRAYCAN:
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thing->shadowscale = FRACUNIT;
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break;
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case MT_SMALLMACE:
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