restoreMenu: Go to Difficulty select after Match Race, instead of the level selection menu

- Splits M_SetupDifficultyOptions out of M_SetupDifficultySelect.
    - Permits Encore to be handled on Difficulty menu if unlocked after a Match Race.
- Fixes an issue where the in-game Pause menu could be accessed in the menu
    - The prevMenu that was set was overriden with in-game Pause.
    - The assumption made - that the levelsearch/levellist struct would not be touched - is pretty transparently violated.
- I made it go back to the Difficulty select instead of fixing the issue because:
    - Match Race is more dependent on the rules you configure for that particular round
    - This mode of play will be modified in future to not be literally offline MP with things like voting, but instead return to the menu
    - It was easier relative to the amount of work to properly restore (this is the biggest reason)
This commit is contained in:
toaster 2023-02-09 22:36:07 +00:00
parent 1aa9e01419
commit a154b1a565
4 changed files with 21 additions and 8 deletions

View file

@ -760,6 +760,7 @@ extern consvar_t cv_dummykartspeed;
extern consvar_t cv_dummygpencore;
extern consvar_t cv_dummymatchbots;
void M_SetupDifficultyOptions(INT32 choice);
void M_SetupDifficultySelect(INT32 choice);
void M_DifficultySelectInputs(INT32 choice);

View file

@ -384,6 +384,7 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
if (levellist.newgametype == GT_RACE)
{
M_SetupRaceMenu(-1);
M_SetupDifficultyOptions((cupgrid.grandprix == false));
}
if (!M_LevelListFromGametype(-1))
@ -409,6 +410,13 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
}
}
}
else if (torestore == &PLAY_RaceDifficultyDef)
{
// Handle a much smaller subset of unlock restrictions
M_SetupGametypeMenu(-1);
M_SetupRaceMenu(-1);
M_SetupDifficultyOptions((cupgrid.grandprix == false));
}
else if (torestore == &EXTRAS_ReplayHutDef)
{
// Handle modifications to the folder while playing

View file

@ -71,14 +71,8 @@ static CV_PossibleValue_t dummymatchbots_cons_t[] = {
};
consvar_t cv_dummymatchbots = CVAR_INIT ("dummymatchbots", "Off", CV_HIDDEN, dummymatchbots_cons_t, NULL);
void M_SetupDifficultySelect(INT32 choice)
void M_SetupDifficultyOptions(INT32 choice)
{
// check what we picked.
choice = currentMenu->menuitems[itemOn].mvar1;
// setup the difficulty menu and then remove choices depending on choice
PLAY_RaceDifficultyDef.prevMenu = currentMenu;
PLAY_RaceDifficulty[drace_gpdifficulty].status = IT_DISABLED;
PLAY_RaceDifficulty[drace_mrkartspeed].status = IT_DISABLED;
PLAY_RaceDifficulty[drace_mrcpu].status = IT_DISABLED;
@ -106,6 +100,16 @@ void M_SetupDifficultySelect(INT32 choice)
{
PLAY_RaceDifficulty[drace_encore].status = IT_STRING2|IT_CVAR; // Encore on/off
}
}
void M_SetupDifficultySelect(INT32 choice)
{
(void)choice;
// setup the difficulty menu and then remove choices depending on choice
PLAY_RaceDifficultyDef.prevMenu = currentMenu;
M_SetupDifficultyOptions(currentMenu->menuitems[itemOn].mvar1);
M_SetupNextMenu(&PLAY_RaceDifficultyDef, false);
}

View file

@ -500,7 +500,7 @@ void M_LevelSelected(INT16 add)
}
else
{
restoreMenu = &PLAY_LevelSelectDef;
restoreMenu = &PLAY_RaceDifficultyDef;
}
}
else