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Move SKINNAMESIZE to doomdef.h to prevent issues
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3 changed files with 1 additions and 2 deletions
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@ -208,6 +208,7 @@ extern char logfilename[1024];
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#define MAXGAMEPADS (MAXSPLITSCREENPLAYERS * 2) // Number of gamepads we'll be allowing
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#define MAXSKINS UINT8_MAX
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#define SKINNAMESIZE 16 // Moved from r_skins.h as including that particular header causes issues later down the line.
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#define COLORRAMPSIZE 16
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#define MAXCOLORNAME 32
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@ -15,7 +15,6 @@
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#include "doomdef.h"
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#include "doomstat.h"
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#include "r_skins.h"
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#define FOLLOWERCOLOR_MATCH UINT16_MAX
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#define FOLLOWERCOLOR_OPPOSITE (UINT16_MAX-1)
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@ -22,7 +22,6 @@
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#include "r_defs.h" // spritedef_t
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/// Defaults
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#define SKINNAMESIZE 16
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#define SKINRIVALS 3
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// should be all lowercase!! S_SKIN processing does a strlwr
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#define DEFAULTSKIN "eggman"
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