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Attempt to calculate postimg during chasecam hitlag - otherwise encore mode will temporarily flip back and it'll be confusing.
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@ -3074,6 +3074,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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{
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// Do not move the camera while in hitlag!
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// Do not move the camera while in hitlag!
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// The camera zooming out after you got hit makes it hard to focus on the vibration.
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// The camera zooming out after you got hit makes it hard to focus on the vibration.
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// of course, if you're in chase, don't forget the postimage - otherwise encore will flip back
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if (thiscam->chase)
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P_CalcChasePostImg(player, thiscam);
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return true;
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return true;
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}
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}
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