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Remove the duplication of levellist.netgame into cupgrid.netgame
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2 changed files with 0 additions and 3 deletions
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@ -694,7 +694,6 @@ extern struct cupgrid_s {
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size_t cappages;
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size_t cappages;
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tic_t previewanim;
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tic_t previewanim;
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boolean grandprix; // Setup grand prix server after picking
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boolean grandprix; // Setup grand prix server after picking
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boolean netgame; // Start the game in an actual server
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} cupgrid;
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} cupgrid;
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typedef struct levelsearch_s {
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typedef struct levelsearch_s {
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@ -3720,7 +3720,6 @@ void M_LevelSelectInit(INT32 choice)
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(void)choice;
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(void)choice;
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// Make sure this is reset as we'll only be using this function for offline games!
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// Make sure this is reset as we'll only be using this function for offline games!
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cupgrid.netgame = false;
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levellist.netgame = false;
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levellist.netgame = false;
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levellist.levelsearch.checklocked = true;
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levellist.levelsearch.checklocked = true;
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@ -4291,7 +4290,6 @@ void M_MPSetupNetgameMapSelect(INT32 choice)
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// Yep, we'll be starting a netgame.
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// Yep, we'll be starting a netgame.
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levellist.netgame = true;
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levellist.netgame = true;
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cupgrid.netgame = true;
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// Make sure we reset those
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// Make sure we reset those
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levellist.levelsearch.timeattack = false;
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levellist.levelsearch.timeattack = false;
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levellist.levelsearch.checklocked = true;
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levellist.levelsearch.checklocked = true;
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