Reel force SPB distance back in a bit

This commit is contained in:
TehRealSalt 2019-05-21 18:15:08 -04:00
parent 75d7bf675e
commit a2f61c8f2b

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@ -1244,7 +1244,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
// SPECIAL CASE No. 5: // SPECIAL CASE No. 5:
// Force SPB onto 2nd if they get too far behind // Force SPB onto 2nd if they get too far behind
if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*9) if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*8)
&& spbplace == -1 && !indirectitemcooldown && !dontforcespb && spbplace == -1 && !indirectitemcooldown && !dontforcespb
&& cv_selfpropelledbomb.value) && cv_selfpropelledbomb.value)
{ {