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Reel force SPB distance back in a bit
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@ -1244,7 +1244,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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// SPECIAL CASE No. 5:
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// Force SPB onto 2nd if they get too far behind
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if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*9)
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if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*8)
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&& spbplace == -1 && !indirectitemcooldown && !dontforcespb
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&& cv_selfpropelledbomb.value)
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{
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