And fix opengl splitscreen

This commit is contained in:
James R 2020-09-23 00:31:52 -07:00
parent 80cd5403c7
commit a32486b5b9

View file

@ -5718,7 +5718,7 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
}
atransform.splitscreen = splitscreen;
atransform.splitscreen = r_splitscreen;
gl_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
@ -5889,7 +5889,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
gl_centery = gl_basecentery;
gl_viewwindowy = gl_baseviewwindowy;
gl_windowcentery = gl_basewindowcentery;
if (splitscreen && viewnumber == 1)
if (r_splitscreen && viewnumber == 1)
{
gl_viewwindowy += (vid.height/2);
gl_windowcentery += (vid.height/2);