Ring burn conveyance

This commit is contained in:
Antonio Martinez 2025-10-12 18:35:01 -04:00
parent 5284dba540
commit a35121716f
2 changed files with 21 additions and 5 deletions

View file

@ -4314,6 +4314,20 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
boolean colorring = false;
INT32 ringx = 0, fy = 0;
UINT16 superringcolor = SKINCOLOR_SAPPHIRE;
if (stplyr->momentboost)
{
if (!cv_reducevfx.value)
{
if (leveltime % 2)
superringcolor = SKINCOLOR_GOLD;
}
else
{
superringcolor = SKINCOLOR_GOLD;
}
}
rn[0] = ((abs(stplyr->hudrings) / 10) % 10);
rn[1] = (abs(stplyr->hudrings) % 10);
@ -4466,7 +4480,7 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
if (stplyr->superringdisplay && !(stplyr->superringalert % 2))
{
using srb2::Draw;
Draw row = Draw(fr+19+superoffset, fy).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kPing).colorize(SKINCOLOR_SAPPHIRE);
Draw row = Draw(fr+19+superoffset, fy).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kPing).colorize(superringcolor);
row.text("+{:01}", abs(stplyr->superringdisplay));
}
}
@ -4573,7 +4587,7 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
if (stplyr->superringdisplay && !(stplyr->superringalert % 2))
{
using srb2::Draw;
Draw row = Draw(LAPS_X+23+3+15, fy-4).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kThinTimer).colorize(SKINCOLOR_SAPPHIRE);
Draw row = Draw(LAPS_X+23+3+15, fy-4).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kThinTimer).colorize(superringcolor);
row.text("+{:01}", abs(stplyr->superringdisplay));
}
}

View file

@ -15190,10 +15190,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
dumprate = 2;
if (!G_CompatLevel(0x0011))
{
player->momentboost += 3;
// angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
// P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, player->superring, 4*FRACUNIT);
angle_t flingangle = player->mo->angle + ((P_RandomByte(PR_ITEM_RINGS) & 1) ? -ANGLE_90 : ANGLE_90);
P_FlingBurst(player, flingangle, MT_DEBTSPIKE, 0, 3 * FRACUNIT / 2, 20, 4*FRACUNIT);
S_StartSound(player->mo, sfx_gshae);
}
}
else