G_LoadGameData: Improve indentation for gamedata skins block

Done seperately to reduce complexity of diff for the next commit.
This commit is contained in:
toaster 2023-05-29 16:56:17 +01:00
parent cd2a4b3807
commit a36213c435

View file

@ -4956,52 +4956,60 @@ void G_LoadGameData(void)
// Main records
if (versionMinor < 3)
{
gamedata->importprofilewins = true;
numgamedataskins = 0;
}
else
{
numgamedataskins = READUINT32(save.p);
for (i = 0; i < numgamedataskins; i++)
if (numgamedataskins)
{
char skinname[SKINNAMESIZE+1];
INT32 skin;
READSTRINGN(save.p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
skinrecord_t dummyrecord;
dummyrecord.wins = READUINT32(save.p);
CONS_Printf(" (TEMPORARY DISPLAY) skinname is \"%s\", has %u wins\n", skinname, dummyrecord.wins);
if (skin != -1)
for (i = 0; i < numgamedataskins; i++)
{
// We found a skin, so assign the win.
char skinname[SKINNAMESIZE+1];
INT32 skin;
M_Memcpy(&skins[skin].records, &dummyrecord, sizeof(skinrecord_t));
}
else if (dummyrecord.wins)
{
// Invalid, but we don't want to lose all the juicy statistics.
// Instead, update a FILO linked list of "unloaded skins".
READSTRINGN(save.p, skinname, SKINNAMESIZE);
skin = R_SkinAvailable(skinname);
unloaded_skin_t *unloadedskin =
Z_Malloc(
sizeof(unloaded_skin_t),
PU_STATIC, NULL
);
skinrecord_t dummyrecord;
// Establish properties, for later retrieval on file add.
strlcpy(unloadedskin->name, skinname, sizeof(unloadedskin->name));
unloadedskin->namehash = quickncasehash(unloadedskin->name, SKINNAMESIZE);
dummyrecord.wins = READUINT32(save.p);
// Insert at the head, just because it's convenient.
unloadedskin->next = unloadedskins;
unloadedskins = unloadedskin;
CONS_Printf(" (TEMPORARY DISPLAY) skinname is \"%s\", has %u wins\n", skinname, dummyrecord.wins);
// Finally, copy into.
M_Memcpy(&unloadedskin->records, &dummyrecord, sizeof(skinrecord_t));
if (skin != -1)
{
// We found a skin, so assign the win.
M_Memcpy(&skins[skin].records, &dummyrecord, sizeof(skinrecord_t));
}
else if (dummyrecord.wins)
{
// Invalid, but we don't want to lose all the juicy statistics.
// Instead, update a FILO linked list of "unloaded skins".
unloaded_skin_t *unloadedskin =
Z_Malloc(
sizeof(unloaded_skin_t),
PU_STATIC, NULL
);
// Establish properties, for later retrieval on file add.
strlcpy(unloadedskin->name, skinname, sizeof(unloadedskin->name));
unloadedskin->namehash = quickncasehash(unloadedskin->name, SKINNAMESIZE);
// Insert at the head, just because it's convenient.
unloadedskin->next = unloadedskins;
unloadedskins = unloadedskin;
// Finally, copy into.
M_Memcpy(&unloadedskin->records, &dummyrecord, sizeof(skinrecord_t));
}
}
}
}