Less volatile bumper inflate

This commit is contained in:
AJ Martinez 2024-01-24 22:45:30 -07:00
parent b97a94a2a9
commit a514a36128
2 changed files with 4 additions and 2 deletions

View file

@ -8783,8 +8783,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->bumperinflate && player->mo->health > 1 && player->mo->hitlag == 0)
{
P_Thrust(player->mo, K_MomentumAngle(player->mo), BUMPER_THRUST);
if (player->tumbleBounces)
if (player->speed < K_GetKartSpeed(player, false, false)/2)
P_Thrust(player->mo, K_MomentumAngle(player->mo), BUMPER_THRUST);
if (player->tumbleBounces && player->tumbleBounces <= TUMBLEBOUNCES)
player->mo->momz += BUMPER_FLOAT;
player->bumperinflate--;
}

View file

@ -4181,6 +4181,7 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
if (mo->player && P_PlayerInPain(mo->player) && gametyperules & GTR_BUMPERS && mo->health > 1)
{
P_DamageMobj(mo, NULL, NULL, 1, DMG_STUMBLE);
mo->player->tumbleBounces = TUMBLEBOUNCES;
}
mo->momx = tmxmove;