Flip facing direction

This commit is contained in:
Sally Cochenour 2020-02-25 00:04:39 -05:00
parent bba8861d2f
commit a63157b937

View file

@ -3251,7 +3251,7 @@ static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo)
P_SetTarget(&cur->hnext->target, sign);
P_SetMobjState(cur->hnext, S_SIGN_FACE);
cur->hnext->extravalue1 = 6;
cur->hnext->extravalue2 = 2;
cur->hnext->extravalue2 = 0;
prev = cur;
cur = cur->hnext;
@ -3263,7 +3263,7 @@ static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo)
cur->hnext->skin = pmo->skin;
P_SetMobjState(cur->hnext, S_PLAY_SIGN);
cur->hnext->extravalue1 = 7;
cur->hnext->extravalue2 = 2;
cur->hnext->extravalue2 = 0;
prev = cur;
cur = cur->hnext;
@ -3274,7 +3274,7 @@ static void P_SetupSignObject(mobj_t *sign, mobj_t *pmo)
P_SetTarget(&cur->hnext->target, sign);
P_SetMobjState(cur->hnext, S_SIGN_BACK);
cur->hnext->extravalue1 = 6;
cur->hnext->extravalue2 = 0;
cur->hnext->extravalue2 = 2;
prev = cur;
cur = cur->hnext;