Some D_Display issues

This commit is contained in:
Sally Coolatta 2020-08-10 17:29:27 -04:00
parent c2d1f96bb3
commit a68d68f8db

View file

@ -332,6 +332,13 @@ static void D_Display(void)
if (rendermode == render_soft && !splitscreen) if (rendermode == render_soft && !splitscreen)
R_CheckViewMorph(); R_CheckViewMorph();
// change the view size if needed
if (setsizeneeded || setrenderstillneeded)
{
R_ExecuteSetViewSize();
forcerefresh = true; // force background redraw
}
// Lactozilla: Renderer switching // Lactozilla: Renderer switching
D_CheckRendererState(); D_CheckRendererState();
@ -464,12 +471,6 @@ static void D_Display(void)
HU_Drawer(); HU_Drawer();
break; break;
case GS_TITLESCREEN:
F_TitleScreenDrawer();
if (wipe)
wipedefindex = wipe_titlescreen_toblack;
break;
case GS_WAITINGPLAYERS: case GS_WAITINGPLAYERS:
// The clientconnect drawer is independent... // The clientconnect drawer is independent...
if (netgame) if (netgame)