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Some D_Display issues
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1 changed files with 7 additions and 6 deletions
13
src/d_main.c
13
src/d_main.c
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@ -332,6 +332,13 @@ static void D_Display(void)
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if (rendermode == render_soft && !splitscreen)
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R_CheckViewMorph();
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// change the view size if needed
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if (setsizeneeded || setrenderstillneeded)
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{
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R_ExecuteSetViewSize();
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forcerefresh = true; // force background redraw
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}
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// Lactozilla: Renderer switching
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D_CheckRendererState();
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@ -464,12 +471,6 @@ static void D_Display(void)
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HU_Drawer();
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break;
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case GS_TITLESCREEN:
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F_TitleScreenDrawer();
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if (wipe)
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wipedefindex = wipe_titlescreen_toblack;
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break;
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case GS_WAITINGPLAYERS:
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// The clientconnect drawer is independent...
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if (netgame)
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