mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-23 00:12:27 +00:00
More shrink foundation
- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it. - Added the laser shooters. Still purely visual. - Added despawn behavior.
This commit is contained in:
parent
cf9bfcae02
commit
a74506690f
4 changed files with 295 additions and 90 deletions
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@ -5337,6 +5337,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_HYUDORO_CENTER",
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"MT_SHRINK_POHBEE",
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"MT_SHRINK_LASER",
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"MT_SINK", // Kitchen Sink Stuff
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"MT_SINK_SHIELD",
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27
src/info.c
27
src/info.c
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@ -24036,6 +24036,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SHRINK_LASER
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-1, // doomednum
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S_HYUDORO, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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24*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_SINK
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-1, // doomednum
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S_SINK, // spawnstate
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@ -6363,6 +6363,7 @@ typedef enum mobj_type
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MT_HYUDORO_CENTER,
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MT_SHRINK_POHBEE,
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MT_SHRINK_LASER,
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MT_SINK, // Kitchen Sink Stuff
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MT_SINK_SHIELD,
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@ -23,13 +23,15 @@
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#include "../z_zone.h"
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#include "../k_waypoint.h"
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#define POHBEE_HOVER (300 << FRACBITS)
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#define POHBEE_HOVER (384 << FRACBITS)
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#define POHBEE_SPEED (128 << FRACBITS)
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#define POHBEE_TIME (15 * TICRATE)
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#define POHBEE_DIST (2048 << FRACBITS)
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#define POHBEE_CHAIN (16)
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#define POHBEE_DIST (4096 << FRACBITS)
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#define LASER_SPEED (20 << FRACBITS)
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#define LASER_SWINGTIME (3 * TICRATE)
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#define CHAIN_SIZE (16)
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enum
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{
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@ -39,16 +41,20 @@ enum
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};
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#define pohbee_mode(o) ((o)->cusval)
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#define pohbee_timer(o) ((o)->reactiontime)
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#define pohbee_waypoint_cur(o) ((o)->extravalue1)
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#define pohbee_waypoint_dest(o) ((o)->extravalue2)
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#define pohbee_owner(o) ((o)->target)
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#define pohbee_laser(o) ((o)->tracer)
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#define pohbee_chain(o) ((o)->hnext)
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#define pohbee_lasers(o) ((o)->hnext)
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#define laser_owner(o) ((o)->target)
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#define laser_pohbee(o) ((o)->tracer)
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#define laser_offset(o) ((o)->movecount)
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#define laser_swing(o) ((o)->movedir)
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#define laser_numsegs(o) ((o)->extravalue1)
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#define laser_pohbee(o) ((o)->target)
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#define laser_collider(o) ((o)->tracer)
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#define laser_chains(o) ((o)->hprev)
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static void PohbeeMoveTo(mobj_t *pohbee, fixed_t destx, fixed_t desty, fixed_t destz)
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{
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@ -173,9 +179,11 @@ static void PohbeeSpawn(mobj_t *pohbee)
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}
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PohbeeMoveTo(pohbee, newX, newY, newZ);
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pohbee->angle = K_MomentumAngle(pohbee);
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if (finalize == true)
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{
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// Move to next state
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pohbee_mode(pohbee) = POHBEE_MODE_ACT;
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}
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@ -185,11 +193,77 @@ static void PohbeeSpawn(mobj_t *pohbee)
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}
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}
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static void PohbeeAct(mobj_t *pohbee)
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{
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pohbee_timer(pohbee)--;
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if (pohbee_timer(pohbee) <= 0)
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{
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// Move to next state
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pohbee_mode(pohbee) = POHBEE_MODE_DESPAWN;
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pohbee->fuse = 5*TICRATE;
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}
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}
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static void PohbeeDespawn(mobj_t *pohbee)
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{
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pohbee->momz = 16 * pohbee->scale * P_MobjFlip(pohbee);
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}
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static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
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{
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const angle_t angle = laser->angle + ANGLE_90;
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const tic_t swingTimer = leveltime + laser_offset(laser);
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const angle_t swingAmt = swingTimer * (ANGLE_MAX / LASER_SWINGTIME);
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const fixed_t swingCos = FINECOSINE(swingAmt >> ANGLETOFINESHIFT);
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const fixed_t swing = FixedMul(laser_swing(laser), 9 * swingCos);
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const angle_t pitch = -ANGLE_90 + swing;
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const fixed_t dist = laser_numsegs(laser) * CHAIN_SIZE * laser->scale;
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fixed_t offsetX = FixedMul(
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dist, FixedMul(
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FINECOSINE(angle >> ANGLETOFINESHIFT),
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FINECOSINE(pitch >> ANGLETOFINESHIFT)
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)
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);
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fixed_t offsetY = FixedMul(
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dist, FixedMul(
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FINESINE(angle >> ANGLETOFINESHIFT),
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FINECOSINE(pitch >> ANGLETOFINESHIFT)
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)
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);
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fixed_t offsetZ = FixedMul(
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dist, FINESINE(pitch >> ANGLETOFINESHIFT)
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);
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PohbeeMoveTo(laser, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
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}
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static void ShrinkLaserThinker(mobj_t *laser)
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{
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mobj_t *pohbee = laser_pohbee(laser);
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if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
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{
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P_RemoveMobj(laser);
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return;
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}
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laser->angle = pohbee->angle;
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DoLaserSwing(laser, pohbee);
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//PohbeeMoveTo(laser_collider(laser), laser->x, laser->y, laser->z);
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}
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void Obj_PohbeeThinker(mobj_t *pohbee)
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{
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pohbee->momx = 0;
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pohbee->momy = 0;
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pohbee->momz = 0;
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mobj_t *laser = NULL;
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pohbee->momx = pohbee->momy = pohbee->momz = 0;
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switch (pohbee_mode(pohbee))
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{
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@ -198,11 +272,11 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
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break;
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case POHBEE_MODE_ACT:
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//PohbeeSpawn(pohbee);
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PohbeeAct(pohbee);
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break;
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case POHBEE_MODE_DESPAWN:
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//PohbeeSpawn(pohbee);
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PohbeeDespawn(pohbee);
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break;
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default:
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@ -210,117 +284,188 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
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pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
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break;
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}
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laser = pohbee_lasers(pohbee);
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while (laser != NULL && P_MobjWasRemoved(laser) == false)
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{
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ShrinkLaserThinker(laser);
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laser = pohbee_lasers(laser);
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}
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}
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static void CreatePohbeeForPlayer(player_t *target, player_t *owner)
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/*
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void Obj_PohbeeRemoved(mobj_t *pohbee)
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{
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mobj_t *chain = NULL;
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if (pohbee_laser(pohbee) != NULL)
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{
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P_RemoveMobj(pohbee_laser(pohbee));
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}
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chain = pohbee_chain(pohbee);
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while (chain != NULL)
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{
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mobj_t *temp = chain;
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chain = pohbee_chain(temp);
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P_RemoveMobj(temp);
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}
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}
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*/
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static waypoint_t *GetPohbeeStart(waypoint_t *anchor)
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{
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const UINT32 traveldist = FixedMul(POHBEE_DIST >> 1, mapobjectscale) / FRACUNIT;
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const boolean useshortcuts = false;
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const boolean huntbackwards = true;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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waypoint_t *ret = NULL;
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pathfindsuccess = K_PathfindThruCircuit(
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anchor, traveldist,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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ret = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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ret = anchor;
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}
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return ret;
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}
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static waypoint_t *GetPohbeeEnd(waypoint_t *anchor)
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{
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const UINT32 traveldist = FixedMul(POHBEE_DIST, mapobjectscale) / FRACUNIT;
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const boolean useshortcuts = false;
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const boolean huntbackwards = false;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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waypoint_t *ret = NULL;
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pathfindsuccess = K_PathfindThruCircuit(
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anchor, traveldist,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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ret = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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ret = anchor;
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}
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return ret;
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}
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static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UINT8 numLasers)
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{
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mobj_t *pohbee = NULL;
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//mobj_t *laser = NULL;
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waypoint_t *startWaypoint = NULL;
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waypoint_t *endWaypoint = NULL;
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fixed_t size = INT32_MAX;
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INT32 baseSegs = INT32_MAX;
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INT32 segVal = INT32_MAX;
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mobj_t *prevLaser = NULL;
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I_Assert(target != NULL);
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I_Assert(owner != NULL);
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size_t i, j;
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if (target->mo == NULL || P_MobjWasRemoved(target->mo) == true)
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if (owner == NULL || owner->mo == NULL || P_MobjWasRemoved(owner->mo) == true
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|| start == NULL || end == NULL
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|| numLasers == 0)
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{
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// No object for the target.
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// Invalid inputs
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return;
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}
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// First, go backwards to find our starting point.
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// Calculate number of chain segments added per laser.
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size = end->mobj->radius / mapobjectscale;
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baseSegs = 1 + (size / CHAIN_SIZE);
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if (baseSegs < MAXPLAYERS)
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{
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const boolean useshortcuts = false;
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const boolean huntbackwards = true;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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pathfindsuccess = K_PathfindThruCircuit(
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target->nextwaypoint, traveldist,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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startWaypoint = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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startWaypoint = target->nextwaypoint;
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}
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baseSegs = MAXPLAYERS;
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}
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// Now, go forwards to get our ending point.
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{
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const boolean useshortcuts = false;
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const boolean huntbackwards = false;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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pathfindsuccess = K_PathfindThruCircuit(
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target->nextwaypoint, traveldist * 2,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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endWaypoint = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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endWaypoint = target->nextwaypoint;
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}
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}
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// Try to repair an incomplete pair, just in case.
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if (startWaypoint == NULL && endWaypoint != NULL)
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{
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startWaypoint = endWaypoint;
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}
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if (endWaypoint == NULL && startWaypoint != NULL)
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{
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endWaypoint = startWaypoint;
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}
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if (startWaypoint == NULL || endWaypoint == NULL)
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{
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// Unable to create shrink lasers
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// due to invalid waypoint structure...
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return;
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}
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segVal = baseSegs / numLasers;
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// Valid spawning conditions,
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// we can start creating each individual part.
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pohbee = P_SpawnMobjFromMobj(startWaypoint->mobj, 0, 0, POHBEE_HOVER, MT_SHRINK_POHBEE);
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pohbee = P_SpawnMobjFromMobj(start->mobj, 0, 0, POHBEE_HOVER * 3, MT_SHRINK_POHBEE);
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P_SetTarget(&pohbee_owner(pohbee), owner->mo);
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pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
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pohbee_timer(pohbee) = POHBEE_TIME;
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pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(startWaypoint);
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pohbee_waypoint_dest(pohbee) = (INT32)K_GetWaypointHeapIndex(endWaypoint);
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pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(start);
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pohbee_waypoint_dest(pohbee) = (INT32)K_GetWaypointHeapIndex(end);
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prevLaser = pohbee;
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for (i = 0; i < numLasers; i++)
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{
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const UINT8 numSegs = segVal * (i + 1);
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mobj_t *laser = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_LASER);
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//mobj_t *collider = NULL;
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//mobj_t *prevChain = NULL;
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P_SetTarget(&laser_pohbee(laser), pohbee);
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P_SetTarget(&pohbee_lasers(prevLaser), laser);
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laser_numsegs(laser) = numSegs;
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laser_swing(laser) = (ANGLE_45 * baseSeg) / numSegs;
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laser_offset(laser) = P_RandomKey(LASER_SWINGTIME);
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/*
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prevChain = laser;
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for (j = 0; j < numSegs; j++)
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{
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mobj_t *chain = P_SpawnMobjFromMobj(laser, 0, 0, 0, MT_SHRINK_LASER);
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P_SetTarget(&laser_chains(prevChain), chain);
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prevChain = chain;
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}
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*/
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(void)j;
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prevLaser = laser;
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}
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}
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void Obj_CreateShrinkPohbees(player_t *owner)
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{
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UINT8 ownerPos = 1;
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UINT8 i;
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I_Assert(owner != NULL);
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struct {
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waypoint_t *start;
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waypoint_t *end;
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UINT8 lasers;
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} pohbees[MAXPLAYERS];
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size_t numPohbees = 0;
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size_t i, j;
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if (owner == NULL || owner->mo == NULL || P_MobjWasRemoved(owner->mo) == true)
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{
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return;
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}
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ownerPos = owner->position;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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player_t *player = NULL;
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waypoint_t *endWaypoint = NULL;
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if (playeringame[i] == false)
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{
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|
|
@ -342,6 +487,37 @@ void Obj_CreateShrinkPohbees(player_t *owner)
|
|||
continue;
|
||||
}
|
||||
|
||||
CreatePohbeeForPlayer(player, owner);
|
||||
if (player->nextwaypoint == NULL)
|
||||
{
|
||||
// No waypoint?
|
||||
continue;
|
||||
}
|
||||
|
||||
endWaypoint = GetPohbeeEnd(player->nextwaypoint);
|
||||
|
||||
for (j = 0; j < numPohbees; j++)
|
||||
{
|
||||
if (pohbees[j].end == endWaypoint)
|
||||
{
|
||||
// Increment laser count for the already existing poh-bee,
|
||||
// if another one would occupy the same space.
|
||||
pohbees[j].lasers++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j == numPohbees)
|
||||
{
|
||||
// Push a new poh-bee
|
||||
pohbees[j].start = GetPohbeeStart(player->nextwaypoint);
|
||||
pohbees[j].end = endWaypoint;
|
||||
pohbees[j].lasers = 4;
|
||||
numPohbees++;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < numPohbees; i++)
|
||||
{
|
||||
CreatePohbee(owner, pohbees[i].start, pohbees[i].end, pohbees[i].lasers);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue