mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-04 23:22:36 +00:00
- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it. - Added the laser shooters. Still purely visual. - Added despawn behavior.
523 lines
11 KiB
C
523 lines
11 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2022 by Sally "TehRealSalt" Cochenour
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// Copyright (C) 2022 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file shrink.c
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/// \brief Shrink laser item code.
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#include "../doomdef.h"
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#include "../doomstat.h"
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#include "../info.h"
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#include "../k_kart.h"
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#include "../k_objects.h"
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#include "../m_random.h"
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#include "../p_local.h"
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#include "../r_main.h"
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#include "../s_sound.h"
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#include "../g_game.h"
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#include "../z_zone.h"
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#include "../k_waypoint.h"
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#define POHBEE_HOVER (384 << FRACBITS)
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#define POHBEE_SPEED (128 << FRACBITS)
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#define POHBEE_TIME (15 * TICRATE)
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#define POHBEE_DIST (4096 << FRACBITS)
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#define LASER_SPEED (20 << FRACBITS)
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#define LASER_SWINGTIME (3 * TICRATE)
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#define CHAIN_SIZE (16)
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enum
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{
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POHBEE_MODE_SPAWN,
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POHBEE_MODE_ACT,
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POHBEE_MODE_DESPAWN,
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};
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#define pohbee_mode(o) ((o)->cusval)
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#define pohbee_timer(o) ((o)->reactiontime)
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#define pohbee_waypoint_cur(o) ((o)->extravalue1)
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#define pohbee_waypoint_dest(o) ((o)->extravalue2)
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#define pohbee_owner(o) ((o)->target)
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#define pohbee_lasers(o) ((o)->hnext)
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#define laser_offset(o) ((o)->movecount)
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#define laser_swing(o) ((o)->movedir)
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#define laser_numsegs(o) ((o)->extravalue1)
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#define laser_pohbee(o) ((o)->target)
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#define laser_collider(o) ((o)->tracer)
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#define laser_chains(o) ((o)->hprev)
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static void PohbeeMoveTo(mobj_t *pohbee, fixed_t destx, fixed_t desty, fixed_t destz)
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{
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pohbee->momx = destx - pohbee->x;
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pohbee->momy = desty - pohbee->y;
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pohbee->momz = destz - pohbee->z;
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}
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static fixed_t GenericDistance(
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fixed_t curx, fixed_t cury, fixed_t curz,
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fixed_t destx, fixed_t desty, fixed_t destz)
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{
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return P_AproxDistance(P_AproxDistance(destx - curx, desty - cury), destz - curz);
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}
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static fixed_t PohbeeWaypointZ(mobj_t *dest)
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{
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return dest->z + (FixedMul(POHBEE_HOVER, mapobjectscale) * P_MobjFlip(dest));
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}
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static void PohbeeSpawn(mobj_t *pohbee)
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{
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waypoint_t *curWaypoint = NULL;
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waypoint_t *destWaypoint = NULL;
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fixed_t distLeft = INT32_MAX;
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fixed_t newX = pohbee->x;
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fixed_t newY = pohbee->y;
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fixed_t newZ = pohbee->z;
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boolean finalize = false;
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const boolean useshortcuts = false;
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const boolean huntbackwards = false;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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size_t pathIndex = 0;
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curWaypoint = K_GetWaypointFromIndex((size_t)pohbee_waypoint_cur(pohbee));
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destWaypoint = K_GetWaypointFromIndex((size_t)pohbee_waypoint_dest(pohbee));
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if (curWaypoint == NULL || destWaypoint == NULL)
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{
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// Waypoints aren't valid.
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// Just transition into the next state.
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pohbee_mode(pohbee) = POHBEE_MODE_ACT;
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return;
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}
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distLeft = FixedMul(POHBEE_SPEED, mapobjectscale);
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while (distLeft > 0)
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{
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fixed_t wpX = curWaypoint->mobj->x;
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fixed_t wpY = curWaypoint->mobj->y;
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fixed_t wpZ = PohbeeWaypointZ(curWaypoint->mobj);
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fixed_t distToNext = GenericDistance(
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newX, newY, newZ,
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wpX, wpY, wpZ
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);
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if (distToNext > distLeft)
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{
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// Only made it partially there.
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newX += FixedMul(FixedDiv(wpX - newX, distToNext), distLeft);
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newY += FixedMul(FixedDiv(wpY - newY, distToNext), distLeft);
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newZ += FixedMul(FixedDiv(wpZ - newZ, distToNext), distLeft);
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distLeft = 0;
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}
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else
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{
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// Close enough to the next waypoint,
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// move there and remove the distance.
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newX = wpX;
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newY = wpY;
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newZ = wpZ;
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distLeft -= distToNext;
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if (curWaypoint == destWaypoint)
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{
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// Reached the end.
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finalize = true;
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break;
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}
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// Create waypoint path to our destination.
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// Crazy over-engineered, just to catch when
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// waypoints are insanely close to each other :P
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if (pathfindsuccess == false)
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{
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pathfindsuccess = K_PathfindToWaypoint(
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curWaypoint, destWaypoint,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == false)
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{
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// Path isn't valid.
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// Just transition into the next state.
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finalize = true;
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break;
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}
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}
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pathIndex++;
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if (pathIndex >= pathtofinish.numnodes)
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{
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// Successfully reached the end of the path.
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finalize = true;
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break;
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}
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// Now moving to the next waypoint.
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curWaypoint = (waypoint_t *)pathtofinish.array[pathIndex].nodedata;
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pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(curWaypoint);
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}
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}
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PohbeeMoveTo(pohbee, newX, newY, newZ);
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pohbee->angle = K_MomentumAngle(pohbee);
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if (finalize == true)
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{
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// Move to next state
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pohbee_mode(pohbee) = POHBEE_MODE_ACT;
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}
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if (pathfindsuccess == true)
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{
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Z_Free(pathtofinish.array);
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}
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}
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static void PohbeeAct(mobj_t *pohbee)
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{
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pohbee_timer(pohbee)--;
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if (pohbee_timer(pohbee) <= 0)
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{
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// Move to next state
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pohbee_mode(pohbee) = POHBEE_MODE_DESPAWN;
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pohbee->fuse = 5*TICRATE;
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}
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}
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static void PohbeeDespawn(mobj_t *pohbee)
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{
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pohbee->momz = 16 * pohbee->scale * P_MobjFlip(pohbee);
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}
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static void DoLaserSwing(mobj_t *laser, mobj_t *pohbee)
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{
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const angle_t angle = laser->angle + ANGLE_90;
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const tic_t swingTimer = leveltime + laser_offset(laser);
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const angle_t swingAmt = swingTimer * (ANGLE_MAX / LASER_SWINGTIME);
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const fixed_t swingCos = FINECOSINE(swingAmt >> ANGLETOFINESHIFT);
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const fixed_t swing = FixedMul(laser_swing(laser), 9 * swingCos);
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const angle_t pitch = -ANGLE_90 + swing;
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const fixed_t dist = laser_numsegs(laser) * CHAIN_SIZE * laser->scale;
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fixed_t offsetX = FixedMul(
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dist, FixedMul(
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FINECOSINE(angle >> ANGLETOFINESHIFT),
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FINECOSINE(pitch >> ANGLETOFINESHIFT)
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)
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);
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fixed_t offsetY = FixedMul(
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dist, FixedMul(
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FINESINE(angle >> ANGLETOFINESHIFT),
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FINECOSINE(pitch >> ANGLETOFINESHIFT)
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)
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);
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fixed_t offsetZ = FixedMul(
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dist, FINESINE(pitch >> ANGLETOFINESHIFT)
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);
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PohbeeMoveTo(laser, pohbee->x + offsetX, pohbee->y + offsetY, pohbee->z + offsetZ);
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}
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static void ShrinkLaserThinker(mobj_t *laser)
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{
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mobj_t *pohbee = laser_pohbee(laser);
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if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
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{
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P_RemoveMobj(laser);
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return;
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}
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laser->angle = pohbee->angle;
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DoLaserSwing(laser, pohbee);
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//PohbeeMoveTo(laser_collider(laser), laser->x, laser->y, laser->z);
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}
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void Obj_PohbeeThinker(mobj_t *pohbee)
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{
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mobj_t *laser = NULL;
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pohbee->momx = pohbee->momy = pohbee->momz = 0;
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switch (pohbee_mode(pohbee))
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{
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case POHBEE_MODE_SPAWN:
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PohbeeSpawn(pohbee);
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break;
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case POHBEE_MODE_ACT:
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PohbeeAct(pohbee);
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break;
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case POHBEE_MODE_DESPAWN:
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PohbeeDespawn(pohbee);
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break;
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default:
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// failsafe
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pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
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break;
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}
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laser = pohbee_lasers(pohbee);
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while (laser != NULL && P_MobjWasRemoved(laser) == false)
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{
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ShrinkLaserThinker(laser);
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laser = pohbee_lasers(laser);
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}
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}
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/*
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void Obj_PohbeeRemoved(mobj_t *pohbee)
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{
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mobj_t *chain = NULL;
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if (pohbee_laser(pohbee) != NULL)
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{
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P_RemoveMobj(pohbee_laser(pohbee));
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}
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chain = pohbee_chain(pohbee);
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while (chain != NULL)
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{
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mobj_t *temp = chain;
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chain = pohbee_chain(temp);
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P_RemoveMobj(temp);
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}
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}
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*/
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static waypoint_t *GetPohbeeStart(waypoint_t *anchor)
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{
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const UINT32 traveldist = FixedMul(POHBEE_DIST >> 1, mapobjectscale) / FRACUNIT;
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const boolean useshortcuts = false;
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const boolean huntbackwards = true;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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waypoint_t *ret = NULL;
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pathfindsuccess = K_PathfindThruCircuit(
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anchor, traveldist,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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ret = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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ret = anchor;
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}
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return ret;
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}
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static waypoint_t *GetPohbeeEnd(waypoint_t *anchor)
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{
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const UINT32 traveldist = FixedMul(POHBEE_DIST, mapobjectscale) / FRACUNIT;
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const boolean useshortcuts = false;
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const boolean huntbackwards = false;
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boolean pathfindsuccess = false;
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path_t pathtofinish = {0};
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waypoint_t *ret = NULL;
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pathfindsuccess = K_PathfindThruCircuit(
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anchor, traveldist,
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&pathtofinish,
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useshortcuts, huntbackwards
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);
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if (pathfindsuccess == true)
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{
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ret = (waypoint_t *)pathtofinish.array[ pathtofinish.numnodes - 1 ].nodedata;
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Z_Free(pathtofinish.array);
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}
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else
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{
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ret = anchor;
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}
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return ret;
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}
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static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UINT8 numLasers)
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{
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mobj_t *pohbee = NULL;
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fixed_t size = INT32_MAX;
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INT32 baseSegs = INT32_MAX;
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INT32 segVal = INT32_MAX;
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mobj_t *prevLaser = NULL;
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size_t i, j;
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if (owner == NULL || owner->mo == NULL || P_MobjWasRemoved(owner->mo) == true
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|| start == NULL || end == NULL
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|| numLasers == 0)
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{
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// Invalid inputs
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return;
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}
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// Calculate number of chain segments added per laser.
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size = end->mobj->radius / mapobjectscale;
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baseSegs = 1 + (size / CHAIN_SIZE);
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if (baseSegs < MAXPLAYERS)
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{
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baseSegs = MAXPLAYERS;
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}
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segVal = baseSegs / numLasers;
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// Valid spawning conditions,
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// we can start creating each individual part.
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pohbee = P_SpawnMobjFromMobj(start->mobj, 0, 0, POHBEE_HOVER * 3, MT_SHRINK_POHBEE);
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P_SetTarget(&pohbee_owner(pohbee), owner->mo);
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pohbee_mode(pohbee) = POHBEE_MODE_SPAWN;
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pohbee_timer(pohbee) = POHBEE_TIME;
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pohbee_waypoint_cur(pohbee) = (INT32)K_GetWaypointHeapIndex(start);
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pohbee_waypoint_dest(pohbee) = (INT32)K_GetWaypointHeapIndex(end);
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prevLaser = pohbee;
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for (i = 0; i < numLasers; i++)
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{
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const UINT8 numSegs = segVal * (i + 1);
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mobj_t *laser = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_LASER);
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//mobj_t *collider = NULL;
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//mobj_t *prevChain = NULL;
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P_SetTarget(&laser_pohbee(laser), pohbee);
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P_SetTarget(&pohbee_lasers(prevLaser), laser);
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laser_numsegs(laser) = numSegs;
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laser_swing(laser) = (ANGLE_45 * baseSeg) / numSegs;
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laser_offset(laser) = P_RandomKey(LASER_SWINGTIME);
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/*
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prevChain = laser;
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for (j = 0; j < numSegs; j++)
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{
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mobj_t *chain = P_SpawnMobjFromMobj(laser, 0, 0, 0, MT_SHRINK_LASER);
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P_SetTarget(&laser_chains(prevChain), chain);
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prevChain = chain;
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}
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*/
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(void)j;
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prevLaser = laser;
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}
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}
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void Obj_CreateShrinkPohbees(player_t *owner)
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{
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UINT8 ownerPos = 1;
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struct {
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waypoint_t *start;
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waypoint_t *end;
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UINT8 lasers;
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} pohbees[MAXPLAYERS];
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size_t numPohbees = 0;
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size_t i, j;
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if (owner == NULL || owner->mo == NULL || P_MobjWasRemoved(owner->mo) == true)
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{
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return;
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}
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ownerPos = owner->position;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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player_t *player = NULL;
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waypoint_t *endWaypoint = NULL;
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if (playeringame[i] == false)
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{
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// Not valid.
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continue;
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}
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player = &players[i];
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if (player->spectator == true)
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{
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// Not playing.
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continue;
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}
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if (player->position > ownerPos)
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{
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// Too far behind.
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continue;
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}
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if (player->nextwaypoint == NULL)
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{
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// No waypoint?
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continue;
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}
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endWaypoint = GetPohbeeEnd(player->nextwaypoint);
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for (j = 0; j < numPohbees; j++)
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{
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if (pohbees[j].end == endWaypoint)
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{
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// Increment laser count for the already existing poh-bee,
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// if another one would occupy the same space.
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pohbees[j].lasers++;
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break;
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}
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}
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if (j == numPohbees)
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{
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// Push a new poh-bee
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pohbees[j].start = GetPohbeeStart(player->nextwaypoint);
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pohbees[j].end = endWaypoint;
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pohbees[j].lasers = 4;
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numPohbees++;
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}
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}
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for (i = 0; i < numPohbees; i++)
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{
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CreatePohbee(owner, pohbees[i].start, pohbees[i].end, pohbees[i].lasers);
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}
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}
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