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HU_DrawRankings: Do not fade screen while automap is visible.
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1 changed files with 2 additions and 1 deletions
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@ -2398,7 +2398,8 @@ static void HU_DrawRankings(void)
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UINT32 whiteplayer = MAXPLAYERS;
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UINT32 whiteplayer = MAXPLAYERS;
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boolean timedone = false, pointsdone = false;
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boolean timedone = false, pointsdone = false;
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V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
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if (!automapactive)
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V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
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// draw the current gametype in the lower right
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// draw the current gametype in the lower right
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if (grandprixinfo.gp == true)
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if (grandprixinfo.gp == true)
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