HU_DrawRankings: Do not fade screen while automap is visible.

This commit is contained in:
toaster 2023-01-23 11:47:34 +00:00
parent a602a90a8c
commit a75a7039d6

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@ -2398,7 +2398,8 @@ static void HU_DrawRankings(void)
UINT32 whiteplayer = MAXPLAYERS;
boolean timedone = false, pointsdone = false;
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
if (!automapactive)
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
// draw the current gametype in the lower right
if (grandprixinfo.gp == true)