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K_PopPlayerShield: do not destroy Garden Top before it is deployed
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1 changed files with 4 additions and 1 deletions
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@ -6414,7 +6414,10 @@ void K_PopPlayerShield(player_t *player)
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return;
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case KSHIELD_TOP:
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Obj_GardenTopDestroy(player);
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if (player->curshield == KSHIELD_TOP)
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{
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Obj_GardenTopDestroy(player);
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}
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return; // everything is handled by Obj_GardenTopDestroy
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case KSHIELD_LIGHTNING:
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