Don't defang dropped banana chains

This commit is contained in:
Antonio Martinez 2024-08-24 00:49:22 -07:00
parent 152d85adcd
commit a9993e49b2

View file

@ -3300,7 +3300,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
type = DMG_STUMBLE;
}
if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem)
if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem
&& inflictor->type != MT_BANANA) // Are there other designed trap items that can be deployed and dropped? If you add one, list it here!
{
type = DMG_STUMBLE;
player->ringburst += 5; // IT'S THE DAMAGE STUMBLE HACK AGAIN AAAAAAAAHHHHHHHHHHH