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Don't defang dropped banana chains
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1 changed files with 2 additions and 1 deletions
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@ -3300,7 +3300,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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type = DMG_STUMBLE;
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type = DMG_STUMBLE;
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}
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}
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if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem)
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if (inflictor && !P_MobjWasRemoved(inflictor) && P_IsKartItem(inflictor->type) && inflictor->cvmem
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&& inflictor->type != MT_BANANA) // Are there other designed trap items that can be deployed and dropped? If you add one, list it here!
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{
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{
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type = DMG_STUMBLE;
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type = DMG_STUMBLE;
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player->ringburst += 5; // IT'S THE DAMAGE STUMBLE HACK AGAIN AAAAAAAAHHHHHHHHHHH
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player->ringburst += 5; // IT'S THE DAMAGE STUMBLE HACK AGAIN AAAAAAAAHHHHHHHHHHH
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