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Freeze finish line when level is frozen (fixes #237)
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1 changed files with 2 additions and 2 deletions
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@ -423,8 +423,8 @@ static void K_DrawFinishLineBeamForLine(fixed_t offset, angle_t aiming, line_t *
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--------------------------------------------------*/
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void K_RunFinishLineBeam(void)
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{
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if ((gametyperules & GTR_ROLLINGSTART) || !(leveltime < starttime || rainbowstartavailable == true))
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{
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if ((gametyperules & GTR_ROLLINGSTART) || !(leveltime < starttime || rainbowstartavailable == true) || P_LevelIsFrozen())
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{
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return;
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}
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