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Reticule radius increase
Doubled the reticule radius to make it more effective & match new hitbox
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@ -61,7 +61,7 @@ static void CalculateHogAngles(UINT8 n)
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if (total_hogs > 1)
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{
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const fixed_t base_radius = mobjinfo[MT_BALLHOG].radius * 6;
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const fixed_t base_radius = mobjinfo[MT_BALLHOG].radius * 12;
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fixed_t radius = base_radius;
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UINT8 max_points = 6;
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angle_t circle_offset = 0;
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