Actually, this makes more sense :U

This commit is contained in:
TehRealSalt 2018-03-28 15:28:50 -04:00
parent 582f626c13
commit ab0fc15b81

View file

@ -5006,6 +5006,9 @@ void K_drawKartHUD(void)
// This is handled by console/menu values // This is handled by console/menu values
K_initKartHUD(); K_initKartHUD();
if (splitscreen == 2) // Player 4 in 3P is basically the minimap :p
K_drawKartMinimap();
// Draw full screen stuff that turns off the rest of the HUD // Draw full screen stuff that turns off the rest of the HUD
if ((G_BattleGametype()) if ((G_BattleGametype())
&& (stplyr->exiting && (stplyr->exiting
@ -5014,13 +5017,9 @@ void K_drawKartHUD(void)
&& comeback && comeback
&& stplyr->playerstate == PST_LIVE))) && stplyr->playerstate == PST_LIVE)))
{ {
if (splitscreen == 2)
K_drawKartMinimap();
K_drawBattleFullscreen(); K_drawBattleFullscreen();
return; return;
} }
else if (splitscreen == 2)
K_drawKartMinimap();
// Draw Lakitu // Draw Lakitu
// This is done first so that regardless of HUD layers, // This is done first so that regardless of HUD layers,