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Have bots avoid MT_SPECIALSTAGEBOMB
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@ -458,6 +458,7 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
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case MT_BUBBLESHIELDTRAP:
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case MT_BUBBLESHIELDTRAP:
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case MT_DUELBOMB:
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case MT_DUELBOMB:
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case MT_GACHABOM:
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case MT_GACHABOM:
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case MT_SPECIALSTAGEBOMB:
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K_AddDodgeObject(thing, side, 20);
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K_AddDodgeObject(thing, side, 20);
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break;
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break;
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case MT_SHRINK_GUN:
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case MT_SHRINK_GUN:
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