Make flame gauge placeholder behavior proportional to player count

This commit is contained in:
Sally Cochenour 2020-03-19 20:17:25 -04:00
parent 6969c833c2
commit ac8717b981

View file

@ -6295,10 +6295,12 @@ static INT32 K_FlameShieldMax(player_t *player)
numplayers++;
}
if (numplayers > 1)
return player->kartstuff[k_position] + 8;
else
if (numplayers <= 1)
return 16; // max when alone, for testing
else if (player->kartstuff[k_position] == 1)
return 1; // minimum for first
else
return (player->kartstuff[k_position] * 16) / numplayers;
}
//