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UFO spawns 250 units above the spawner instead
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1 changed files with 1 additions and 1 deletions
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@ -108,7 +108,7 @@ public:
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}
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Spawner* spawner = next(g_battleufo.previousId);
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UFO* ufo = static_cast<UFO*>(P_SpawnMobjFromMobj(spawner, 0, 0, 200*FRACUNIT, MT_BATTLEUFO));
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UFO* ufo = static_cast<UFO*>(P_SpawnMobjFromMobj(spawner, 0, 0, 250*FRACUNIT, MT_BATTLEUFO));
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ufo->spawner(spawner);
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}
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