Mindelay: Never draw ping outside of games

This commit is contained in:
AJ Martinez 2022-09-20 20:29:34 -07:00
parent e1f72898f5
commit ada40b421c
2 changed files with 2 additions and 2 deletions

View file

@ -4878,7 +4878,7 @@ void K_drawKartHUD(void)
V_DrawCenteredString(BASEVIDWIDTH>>1, 176, V_REDMAP|V_SNAPTOBOTTOM, "WRONG WAY");
}
if ((netgame || cv_mindelay.value) && r_splitscreen)
if ((netgame || cv_mindelay.value) && r_splitscreen && Playing())
{
K_drawMiniPing();
}

View file

@ -1219,7 +1219,7 @@ void I_FinishUpdate(void)
}
}
}
if (cv_mindelay.value && consoleplayer == serverplayer)
if (cv_mindelay.value && consoleplayer == serverplayer && Playing())
SCR_DisplayLocalPing();
}