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K_MoveExitBeam: PF_NOCONTEST and P_DoPlayerExit to match other special stage failures.
Not a currently accessible codepath, but in-advance fix.: P_DoTimeOver sets exitcountdown effectively unconditionally, which means it can only be used in situations where *every* remaining player is about to explode.
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1 changed files with 2 additions and 1 deletions
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@ -102,7 +102,8 @@ static void K_MoveExitBeam(void)
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if (player->distancetofinish > specialstageinfo.beamDist)
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{
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P_DoTimeOver(player);
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player->pflags |= PF_NOCONTEST;
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P_DoPlayerExit(player);
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}
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}
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}
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