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Add UCRP_SURVIVE
Extremely simple condition - finish the level without NO CONTEST. Good for two specific Challenges that were trying to make do with "finish in good standing" as a substitute
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3 changed files with 7 additions and 0 deletions
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@ -3088,6 +3088,7 @@ static void readcondition(UINT16 set, UINT32 id, char *word2)
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else if ((offset=0) || fastcmp(params[0], "FINISHCOOL")
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|| (++offset && fastcmp(params[0], "FINISHPERFECT"))
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|| (++offset && fastcmp(params[0], "FINISHALLPRISONS"))
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|| (++offset && fastcmp(params[0], "SURVIVE"))
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|| (++offset && fastcmp(params[0], "NOCONTEST"))
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|| (++offset && fastcmp(params[0], "SMASHUFO"))
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|| (++offset && fastcmp(params[0], "CHASEDBYSPB")))
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@ -1710,6 +1710,9 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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&& !(player->pflags & PF_NOCONTEST)
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//&& M_NotFreePlay()
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&& numtargets >= maptargets);
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case UCRP_SURVIVE:
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return (player->exiting
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&& !(player->pflags & PF_NOCONTEST));
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case UCRP_NOCONTEST:
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return (player->pflags & PF_NOCONTEST);
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@ -2650,6 +2653,8 @@ static const char *M_GetConditionString(condition_t *cn)
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return "finish a perfect round";
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case UCRP_FINISHALLPRISONS:
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return "break every Prison Egg";
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case UCRP_SURVIVE:
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return "survive";
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case UCRP_NOCONTEST:
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return "NO CONTEST";
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@ -103,6 +103,7 @@ typedef enum
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UCRP_FINISHCOOL, // Finish in good standing
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UCRP_FINISHPERFECT, // Finish a perfect race
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UCRP_FINISHALLPRISONS, // Break all prisons
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UCRP_SURVIVE, // Survive
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UCRP_NOCONTEST, // No Contest
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UCRP_SMASHUFO, // Smash the UFO Catcher
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