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Ring Shooter: Disallow turning while in it
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2 changed files with 7 additions and 0 deletions
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@ -8943,6 +8943,12 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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return 0;
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return 0;
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}
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}
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if (Obj_PlayerRingShooterFreeze(player) == true)
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{
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// No turning while using Ring Shooter
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return 0;
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}
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currentSpeed = FixedHypot(player->mo->momx, player->mo->momy);
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currentSpeed = FixedHypot(player->mo->momx, player->mo->momy);
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if ((currentSpeed <= 0) // Not moving
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if ((currentSpeed <= 0) // Not moving
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@ -675,6 +675,7 @@ void Obj_RingShooterInput(player_t *player)
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if (rs_base_canceled(base) == 0)
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if (rs_base_canceled(base) == 0)
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{
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{
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player->mo->momx = player->mo->momy = 0;
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player->mo->momx = player->mo->momy = 0;
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P_SetPlayerAngle(player, base->angle);
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if (base->fuse < RS_FUSE_BLINK)
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if (base->fuse < RS_FUSE_BLINK)
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{
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{
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