Fix more compiler errors

This commit is contained in:
James R 2020-08-15 21:32:02 -07:00
parent 246e71a463
commit b1fb9ed737

View file

@ -884,8 +884,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
angle_t *lang = &localangle[forplayer]; angle_t *lang = &localangle[forplayer];
INT32 *laim = &localaiming[forplayer]; INT32 *laim = &localaiming[forplayer];
INT32 *th = &turnheld[forplayer]; INT32 *th = &turnheld[forplayer];
INT32 *kbl = &keyboard_look[forplayer]; boolean *kbl = &keyboard_look[forplayer];
INT32 *rd = &resetdown[forplayer]; boolean *rd = &resetdown[forplayer];
const boolean mouseaiming = player->spectator; const boolean mouseaiming = player->spectator;
if (demo.playback) return; if (demo.playback) return;
@ -3341,7 +3341,7 @@ tryagain:
void G_AddMapToBuffer(INT16 map) void G_AddMapToBuffer(INT16 map)
{ {
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3); INT16 bufx, refreshnum = max(0, (INT32)TOLMaps(G_TOLFlag(gametype))-3);
// Add the map to the buffer. // Add the map to the buffer.
for (bufx = NUMMAPS-1; bufx > 0; bufx--) for (bufx = NUMMAPS-1; bufx > 0; bufx--)