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Let Drop Targets hit the thrower immediately after bouncing off a wall
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1 changed files with 8 additions and 0 deletions
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@ -1791,6 +1791,8 @@ void P_XYMovement(mobj_t *mo)
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{
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S_StartSound(mo, mo->info->attacksound);
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mo->health--;
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// This prevents an item thrown at a wall from
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// phasing through you on its return.
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mo->threshold = 0;
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}
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/*FALLTHRU*/
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@ -1811,6 +1813,12 @@ void P_XYMovement(mobj_t *mo)
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S_StartSound(mo, sfx_s3k44); // Bubble bounce
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break;
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case MT_DROPTARGET:
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// This prevents an item thrown at a wall from
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// phasing through you on its return.
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mo->threshold = 0;
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break;
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default:
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break;
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}
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