Prevent bananadrag from wrapping around

This commit is contained in:
Eidolon 2025-08-21 00:07:47 +00:00
parent 6d04f2b83f
commit b4e364bdf7

View file

@ -7712,7 +7712,7 @@ static void K_MoveHeldObjects(player_t *player)
mobj_t *curnext;
mobj_t *targ = player->mo;
if (P_IsObjectOnGround(player->mo) && player->speed > 0)
if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->bananadrag < 255)
player->bananadrag++;
while (cur && !P_MobjWasRemoved(cur))