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Corrected a silly oversight. No, you can't swap your carry stuff when recycling!
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@ -5952,7 +5952,7 @@ void A_RecyclePowers(mobj_t *actor)
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for (j = 0; j < NUMPOWERS; j++)
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for (j = 0; j < NUMPOWERS; j++)
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{
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{
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if (j == pw_flashing || j == pw_underwater || j == pw_spacetime
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if (j == pw_flashing || j == pw_underwater || j == pw_spacetime || j == pw_carry
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|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super)
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|| j == pw_tailsfly || j == pw_extralife || j == pw_nocontrol || j == pw_super)
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continue;
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continue;
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players[recv_pl].powers[j] = powers[send_pl][j];
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players[recv_pl].powers[j] = powers[send_pl][j];
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