Don't turn-predict for frozen players

This commit is contained in:
AJ Martinez 2024-01-20 18:05:43 -07:00
parent 8f320b6ac2
commit b67e4fbc4a

View file

@ -187,6 +187,11 @@ class TiccmdBuilder
return;
}
if (player()->mo != NULL && P_MobjIsFrozen(player()->mo))
{
return;
}
angle_t angleChange = 0;
while (realtics > 0)