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Don't turn-predict for frozen players
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@ -187,6 +187,11 @@ class TiccmdBuilder
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return;
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return;
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}
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}
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if (player()->mo != NULL && P_MobjIsFrozen(player()->mo))
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{
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return;
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}
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angle_t angleChange = 0;
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angle_t angleChange = 0;
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while (realtics > 0)
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while (realtics > 0)
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