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hwr2: Remove sw testing state from sdl video
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1 changed files with 0 additions and 9 deletions
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@ -152,17 +152,8 @@ SDL_Window *window;
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static SDL_bool havefocus = SDL_TRUE;
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static const char *fallback_resolution_name = "Fallback";
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struct RhiSwState {
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rhi::Handle<rhi::Pipeline> g_sw_palette_pipeline;
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rhi::Handle<rhi::Texture> g_sw_screen_texture;
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rhi::Handle<rhi::Texture> g_palette_texture;
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rhi::Handle<rhi::Buffer> g_quad_vb;
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rhi::Handle<rhi::Buffer> g_quad_ib;
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};
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static std::unique_ptr<rhi::Rhi> g_rhi;
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static uint32_t g_rhi_generation = 0;
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static RhiSwState g_rhi_sw_state;
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// windowed video modes from which to choose from.
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static INT32 windowedModes[MAXWINMODES][2] =
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