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Ironman: longer lap-advance animation
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1 changed files with 2 additions and 2 deletions
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@ -375,8 +375,8 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
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box->flags2 |= MF2_AMBUSH;
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if (fast)
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{
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box->extravalue1 = 25; // Rotation rate
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box->extravalue2 = 3*TICRATE/4; // Lifetime
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box->extravalue1 = 10; // Rotation rate
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box->extravalue2 = 5*TICRATE/4; // Lifetime
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}
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else
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{
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