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	Reduced SPB distances again
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -417,8 +417,8 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] = | |||
| }; | ||||
| 
 | ||||
| #define DISTVAR (2048) // Magic number distance for use with item roulette tiers
 | ||||
| #define SPBSTARTDIST (10*DISTVAR) // Distance when SPB can start appearing
 | ||||
| #define SPBFORCEDIST (20*DISTVAR) // Distance when SPB is forced onto the next person who rolls an item
 | ||||
| #define SPBSTARTDIST (6*DISTVAR) // Distance when SPB can start appearing
 | ||||
| #define SPBFORCEDIST (12*DISTVAR) // Distance when SPB is forced onto the next person who rolls an item
 | ||||
| #define ENDDIST (12*DISTVAR) // Distance when the game stops giving you bananas
 | ||||
| 
 | ||||
| // Array of states to pick the starting point of the animation, based on the actual time left for invincibility.
 | ||||
|  |  | |||
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