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Reduced SPB distances again
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1 changed files with 2 additions and 2 deletions
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@ -417,8 +417,8 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
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#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
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#define SPBSTARTDIST (10*DISTVAR) // Distance when SPB can start appearing
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#define SPBFORCEDIST (20*DISTVAR) // Distance when SPB is forced onto the next person who rolls an item
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#define SPBSTARTDIST (6*DISTVAR) // Distance when SPB can start appearing
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#define SPBFORCEDIST (12*DISTVAR) // Distance when SPB is forced onto the next person who rolls an item
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#define ENDDIST (12*DISTVAR) // Distance when the game stops giving you bananas
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// Array of states to pick the starting point of the animation, based on the actual time left for invincibility.
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