Rename to "stumble" :D

This commit is contained in:
Sally Coolatta 2022-04-02 02:01:39 -04:00
parent d6efbc143b
commit bb510a6a67
3 changed files with 12 additions and 12 deletions

View file

@ -3407,7 +3407,7 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
P_StartQuake(64<<FRACBITS, 10);
}
static angle_t K_TumbleSlope(mobj_t *mobj, angle_t pitch, angle_t roll)
angle_t K_StumbleSlope(mobj_t *mobj, angle_t pitch, angle_t roll)
{
fixed_t pitchMul = -FINESINE(mobj->angle >> ANGLETOFINESHIFT);
fixed_t rollMul = FINECOSINE(mobj->angle >> ANGLETOFINESHIFT);
@ -3422,11 +3422,7 @@ static angle_t K_TumbleSlope(mobj_t *mobj, angle_t pitch, angle_t roll)
return slope;
}
#define STEEP_VAL ANG60
#define STEEP_VAL_AIR ANG30 + ANG10
boolean K_CheckSlopeTumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir)
boolean K_CheckStumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir)
{
angle_t steepVal = ANGLE_MAX;
fixed_t gravityadjust;
@ -3451,14 +3447,14 @@ boolean K_CheckSlopeTumble(player_t *player, angle_t oldPitch, angle_t oldRoll,
if (fromAir == true)
{
steepVal = STEEP_VAL_AIR;
steepVal = STUMBLE_STEEP_VAL_AIR;
}
else
{
steepVal = STEEP_VAL;
steepVal = STUMBLE_STEEP_VAL;
}
oldSlope = K_TumbleSlope(player->mo, oldPitch, oldRoll);
oldSlope = K_StumbleSlope(player->mo, oldPitch, oldRoll);
if (oldSlope <= steepVal)
{
@ -3467,7 +3463,7 @@ boolean K_CheckSlopeTumble(player_t *player, angle_t oldPitch, angle_t oldRoll,
return false;
}
newSlope = K_TumbleSlope(player->mo, player->mo->pitch, player->mo->roll);
newSlope = K_StumbleSlope(player->mo, player->mo->pitch, player->mo->roll);
slopeDelta = AngleDelta(oldSlope, newSlope);
if (slopeDelta <= steepVal)

View file

@ -28,6 +28,9 @@ Make sure this matches the actual number of states
#define GROW_PHYSICS_SCALE (3*FRACUNIT/2)
#define SHRINK_PHYSICS_SCALE (3*FRACUNIT/4)
#define STUMBLE_STEEP_VAL ANG60
#define STUMBLE_STEEP_VAL_AIR (ANG30 + ANG10)
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
@ -70,7 +73,8 @@ void K_DoInstashield(player_t *player);
void K_BattleAwardHit(player_t *player, player_t *victim, mobj_t *inflictor, UINT8 bumpersRemoved);
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
boolean K_CheckSlopeTumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir);
angle_t K_StumbleSlope(mobj_t *mobj, angle_t pitch, angle_t roll);
boolean K_CheckStumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);
void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);

View file

@ -1338,7 +1338,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, an
if (P_IsObjectOnGround(player->mo) && (player->mo->eflags & MFE_JUSTHITFLOOR))
air = true;
if (K_CheckSlopeTumble(player, oldPitch, oldRoll, air))
if (K_CheckStumble(player, oldPitch, oldRoll, air))
return false;
}
}