Some code I didn't end up using but want here anyway

This commit is contained in:
Sally Coolatta 2022-04-02 01:40:40 -04:00
parent 794090d026
commit d6efbc143b

View file

@ -2831,8 +2831,8 @@ void P_PlayerZMovement(mobj_t *mo)
// Helps give OpenGL models a bit of the tumble tell.
if (P_MobjFlip(mo) * mo->momz <= 0)
{
const angle_t speed = ANG2;
angle_t dest = FixedAngle(50*FRACUNIT);
const angle_t speed = ANG2; //FixedMul(ANG2, abs(mo->momz) / 8);
angle_t dest = ANG60 - ANG10;
INT32 pitchDelta = AngleDeltaSigned(mo->pitch, 0);
INT32 rollDelta = AngleDeltaSigned(mo->roll, 0);