mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-23 23:16:15 +00:00
Some code I didn't end up using but want here anyway
This commit is contained in:
parent
794090d026
commit
d6efbc143b
1 changed files with 2 additions and 2 deletions
|
|
@ -2831,8 +2831,8 @@ void P_PlayerZMovement(mobj_t *mo)
|
|||
// Helps give OpenGL models a bit of the tumble tell.
|
||||
if (P_MobjFlip(mo) * mo->momz <= 0)
|
||||
{
|
||||
const angle_t speed = ANG2;
|
||||
angle_t dest = FixedAngle(50*FRACUNIT);
|
||||
const angle_t speed = ANG2; //FixedMul(ANG2, abs(mo->momz) / 8);
|
||||
angle_t dest = ANG60 - ANG10;
|
||||
INT32 pitchDelta = AngleDeltaSigned(mo->pitch, 0);
|
||||
INT32 rollDelta = AngleDeltaSigned(mo->roll, 0);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue