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Merge p_pspr.h
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1 changed files with 4 additions and 11 deletions
15
src/p_pspr.h
15
src/p_pspr.h
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@ -62,7 +62,6 @@
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/// \brief Frame flags: frame always appears full bright (mutually exclusive with below, currently takes priority)
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#define FF_FULLBRIGHT 0x00100000
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<<<<<<< HEAD
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/// \brief Frame flags: frame appears with moderate brightness (mutually exclusive with above)
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#define FF_SEMIBRIGHT 0x00200000
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@ -70,21 +69,15 @@
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#define FF_PAPERSPRITE 0x00400000
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/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
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#define FF_VERTICALFLIP 0x00800000
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=======
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/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
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#define FF_VERTICALFLIP 0x00200000
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/// \brief Frame flags: Flip sprite horizontally
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#define FF_HORIZONTALFLIP 0x00400000
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/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
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#define FF_PAPERSPRITE 0x00800000
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>>>>>>> srb2/next
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#define FF_HORIZONTALFLIP 0x01000000
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/// \brief Frame flags - Animate: Simple stateless animation
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#define FF_ANIMATE 0x01000000
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#define FF_ANIMATE 0x02000000
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/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority)
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#define FF_GLOBALANIM 0x02000000
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#define FF_GLOBALANIM 0x04000000
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
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#define FF_RANDOMANIM 0x04000000
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#define FF_RANDOMANIM 0x08000000
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/** \brief translucency tables
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