Merge p_pspr.h

This commit is contained in:
lachwright 2020-08-10 12:38:20 +08:00
parent 51754b01ad
commit bcae108c6d

View file

@ -62,7 +62,6 @@
/// \brief Frame flags: frame always appears full bright (mutually exclusive with below, currently takes priority)
#define FF_FULLBRIGHT 0x00100000
<<<<<<< HEAD
/// \brief Frame flags: frame appears with moderate brightness (mutually exclusive with above)
#define FF_SEMIBRIGHT 0x00200000
@ -70,21 +69,15 @@
#define FF_PAPERSPRITE 0x00400000
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
#define FF_VERTICALFLIP 0x00800000
=======
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
#define FF_VERTICALFLIP 0x00200000
/// \brief Frame flags: Flip sprite horizontally
#define FF_HORIZONTALFLIP 0x00400000
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
#define FF_PAPERSPRITE 0x00800000
>>>>>>> srb2/next
#define FF_HORIZONTALFLIP 0x01000000
/// \brief Frame flags - Animate: Simple stateless animation
#define FF_ANIMATE 0x01000000
#define FF_ANIMATE 0x02000000
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority)
#define FF_GLOBALANIM 0x02000000
#define FF_GLOBALANIM 0x04000000
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
#define FF_RANDOMANIM 0x04000000
#define FF_RANDOMANIM 0x08000000
/** \brief translucency tables