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Additional attempt to compensate for spectatoriness in K_ObjectTracking.
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@ -823,7 +823,7 @@ void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNu
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return;
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return;
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}
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}
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if (cam->chase == true)
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if (cam->chase == true && !player->spectator)
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{
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{
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// Use the camera's properties.
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// Use the camera's properties.
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viewpointX = cam->x;
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viewpointX = cam->x;
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