Increase hitlag for bananas from 2 to 5, use 10 for normal damage by default instead

Ballhogs & Lightning Shield get intense hitlag again
This commit is contained in:
Sally Coolatta 2020-11-10 23:13:32 -05:00
parent da59009ba1
commit bd495c7f55

View file

@ -1759,7 +1759,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player_t *player;
boolean force = false;
INT32 laglength = 3;
INT32 laglength = 10;
if (objectplacing)
return false;
@ -1774,9 +1774,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (source && source->player && source->player->spectator)
return false;
if ((damagetype & DMG_TYPEMASK) != DMG_NORMAL && (damagetype & DMG_TYPEMASK) != DMG_STING)
if (((damagetype & DMG_TYPEMASK) == DMG_STING)
|| (inflictor->type == MT_BANANA && inflictor->health <= 1))
{
laglength = 10;
laglength = 5;
}
// Everything above here can't be forced.