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Mindelay: Probably don't calculate ping outside of games period
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@ -5664,7 +5664,7 @@ static void UpdatePingTable(void)
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if (server)
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{
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if (!(gametime % 35)) // update once per second.
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if (Playing() && !(gametime % 35)) // update once per second.
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PingUpdate();
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fastest = 0;
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